“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    8 hours ago

    I actually was thinking about this the other day with soulslikes as I make my way through Bloodborne. This is an entire genre that isn’t even new. They’re Metroidvanias (or whatever you would classify the OG Castlevania as other than just “side scrolling platformer”)! The only real difference is that you don’t get tools as like weapons/accessories to reach new areas, you just get a boring ass key that opens a door, you open a door from only one side, or a trigger automatically opens a new path when you defeat a boss. 🤣

    • TwoCupsofSugar@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      while metroidvania is an apt comparison souls-like games and specifically dark souls games feel a lot like classic dungeon crawlers ( but with real time combat instead of grids. Which in the case of fromsoftwares earlier games kingsfield, makes a lot of sense.

    • Contemporarium@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 hours ago

      Is it your first playthrough of Bloodborne? If so I’m so jelly. I’d do anything to play that game for the first time again!! Don’t forget to do the dlc :)