grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • This outlines several issues, a key one is outbidding apple for wafer alloc on leading processes. They primarily sell such high margin products that I suppose they can go full send on huge dies with no sweat. Similarly, the 4090’s asking price was likely directly related to it’s production cost. A chunky boy with a huge l2$.

    I like the way Mike Clark frames challenges in semi eng as a balancing act between area, power, freq and performance (IPC); like a chip that’s twice as fast but twice the size of its predecessor is not considered progress.

    I wish ultra-efficient giga dies were more feasible but it’s kind of rough when TSMC has been unmatched for so long. I gather Intel’s diverting focus in 18A, and I hope that turns our well for them.

    I’m not sure that arm as an ISA (or even RISC) is inherently more efficient than CISC today, particularly when we look at Qualcomm’s latest l efforts at notebooks, more that Apple have extremely proficient designers and benefit significantly from vertical integration.






  • It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.

    But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.



  • And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.

    Anyone else notice the extent of bungies creativity as far as destiny is concerned:

    • Stand on plates
    • Shoot targets
    • 3 damage phases
    • Juggle balls









  • What I was alluding to with regards to idle mclk behaviour is that there are two factors at play: vertical balanking interval (intrinsic to available display modes for each physical monitor) and combined display bandwidth (cumulative of all connected displays to the adapter).

    Your mclk will idle high with ‘incompatible’ VBIs, and it’ll also idle high to sustain a lot of display throughput.

    This can be observed regardless of GFX vendor, though symptoms may vary somewhat between them. I suppose it could be considered a limitation of GDDR (the same behaviour was never really observed on HBM GPUs like the Vega 64 or Radeon VII)

    That said, friends of mine with nvidia gpus have fixed various multi-display specific issues using nvidia profile inspector