Played the DOS version to completion, enjoying every bit of it. Then the TurboGrafx-16 CD version with its satisfying cinematic reveal of the big plot twist. Really wish I could play more games like this!
Played the DOS version to completion, enjoying every bit of it. Then the TurboGrafx-16 CD version with its satisfying cinematic reveal of the big plot twist. Really wish I could play more games like this!
Congrats and mad respect! Was reading some of the details in your comments in the other thread. A function generator is definitely on my want list, along with a CRT analyzer (if I happen to find a deal on a good one).
The monitor had two obvious problems at first: yellow tint and rainbow patterning. Quick pass with a degaussing coil took care of the latter. Hooked up a composite lead and threw on my low-quality DVD-R copy of my VHS copy of my NTSC Reference Laserdisc and made some quick adjustments to the monitor; results below:
monoscope
SMPTE bars
To make this post somewhat more relevant to the community:
Street Fighter II (PC Engine) Blanka Stage
Street Fighter II (PC Engine) Guile Stage
Street Fighter II (PC Engine) Ryu Stage
Street Fighter II (PC Engine) Zangief Stage
The colors in the game look different in these pictures; hard to make them accurate. But it looks good in person. (edit: better camera settings, more colorful game)
Was reaching for my blue filter to set Color/Tint when I remembered this monitor has a “Blue Only” feature; pretty neat! Surprisingly, adjusting the Screen control on the flyback transformer seems to have more effect on the white balance than on the contrast. Still, had to maximize the Blue Gain control on the PCB and on the front panel to get the white balance close as possible for the time being. Heck, I might not actually bother with it much further; it looks pretty good. Will have to try the RGB inputs.
Right you are; this one’s a PVM-8043MD. Looks like it lacks the 16:9 mode, manual degauss and tally light. I believe MD signifies “medical”; removed the cover and there is some shielding around the deflection yoke.
Thank you for mentioning that model number. That page has some good troubleshooting info relevant to the white balance problem I’m seeing with this one. Will post something nice if I can fix it!
Thought it was odd to call this a sequel to an “NES classic” considering Shadowgate originated on the Macintosh, but judging by the screenshots in the article it seems the authors indeed decided to implement an interface very similar to the one Kemco developed for their NES port. Interesting choice! Having played the Mac-like Amiga port and the NES port I do prefer the controls of the latter as they better suit the use of a keyboard or gamepad.
The music in the NES port is very memorable to me as well. If Beyond Shadowgate will feature sound, I would hope that cues are taken from the sound of the NES and the prior composer’s work.
Fun, spooky, action-oriented*, skeletons, bats: Temple of Apshai from 1983 on the Commodore 64. About two minutes fifteen seconds into the video you’ll see and hear its unique spooky atmosphere.
*for a role-playing game of this vintage, anyway.
With you one hundred percent – Devil’s Crush features one of the best and longest tunes on the Turbografx-16!
Will probably check it out as I count myself among the Black Isle/Obsidian aficionados. Didn’t see a link to the mod in the article. Bit of a let-down that Yesterday does not seem to implement the 3D Jefferson Engine as was seen in the Van Buren tech demo, but props to these modders all the same!
In my opinion Days of Future Passed ranks right up there with Sgt Pepper’s Lonely Hearts Club Band and Pet Sounds in terms of innovative use of multitrack studio recording.
The Moodies’ next album In Search of the Lost Chord has been living rent-free in my head since about age five when I started spending much of my time wearing my dad’s headphones and going through his album collection.
The article’s a good read. It’s not about the first game from 1987.
One of the last of the many great shooters on the PC Engine is the one-or-two-player Ginga Fukei Densetsu Sapphire.
Thank you for the insight. Having little understanding of the purposes of CAPTCHA beyond what is implied by the acronym, I would be concerned if what seems implied in this comment thread were actually true. Clearly there’s a bit of tongue-in-cheek, but it seems reasonable to me as a layman that some implementations could produce data usable to train autonomous driving systems. I realize it’s possible there’s no simple answer to my original question, and wouldn’t be the first time I’ve overthought something.
echo "$((2#01010010)) $((2#01100101)) $((2#01100100)) $((2#01110010)) $((2#01110101)) $((2#01101101))"
82 101 100 114 117 109
Reads ‘Redrum’ in ASCII. A reference to The Shining, I suppose. If there’s a joke it’s lost on me, sorry. Was kinda fun spending 10min decoding that, though :)
Dummy here. Reads to me as a regional brand name and an ambiguous generic term. Would soaking in naphtha work?