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Joined 6 months ago
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Cake day: May 18th, 2024

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  • The monitor had two obvious problems at first: yellow tint and rainbow patterning. Quick pass with a degaussing coil took care of the latter. Hooked up a composite lead and threw on my low-quality DVD-R copy of my VHS copy of my NTSC Reference Laserdisc and made some quick adjustments to the monitor; results below:

    sharpness

    monoscope

    color bars

    SMPTE bars

    To make this post somewhat more relevant to the community:

    Street Fighter II (PC Engine) Blanka Stage

    Street Fighter II (PC Engine) Blanka Stage

    Street Fighter II (PC Engine) Guile Stage

    Street Fighter II (PC Engine) Guile Stage

    Street Fighter II (PC Engine) Ryu Stage

    Street Fighter II (PC Engine) Ryu Stage

    Street Fighter II (PC Engine) Zangief Stage

    Street Fighter II (PC Engine) Zangief Stage

    The colors in the game look different in these pictures; hard to make them accurate. But it looks good in person. (edit: better camera settings, more colorful game)

    Was reaching for my blue filter to set Color/Tint when I remembered this monitor has a “Blue Only” feature; pretty neat! Surprisingly, adjusting the Screen control on the flyback transformer seems to have more effect on the white balance than on the contrast. Still, had to maximize the Blue Gain control on the PCB and on the front panel to get the white balance close as possible for the time being. Heck, I might not actually bother with it much further; it looks pretty good. Will have to try the RGB inputs.





  • Thought it was odd to call this a sequel to an “NES classic” considering Shadowgate originated on the Macintosh, but judging by the screenshots in the article it seems the authors indeed decided to implement an interface very similar to the one Kemco developed for their NES port. Interesting choice! Having played the Mac-like Amiga port and the NES port I do prefer the controls of the latter as they better suit the use of a keyboard or gamepad.

    The music in the NES port is very memorable to me as well. If Beyond Shadowgate will feature sound, I would hope that cues are taken from the sound of the NES and the prior composer’s work.