I like the idea of insert + backpack. For me, I don’t want to compromise on the backpack comfort and usability, so I use an Osprey Radial backpack and I plan to use a Boundary MK-1 camera cube with it, but I have yet to purchase it.
I like the idea of insert + backpack. For me, I don’t want to compromise on the backpack comfort and usability, so I use an Osprey Radial backpack and I plan to use a Boundary MK-1 camera cube with it, but I have yet to purchase it.
I like a lot of Peak Design stuff, but their backpacks are designed for small people and are pretty heavy at the same time. I’m 6’4" and a bit barrel-chested, and the padded part of the straps stops right at my armpits, which is extremely uncomfortable.
Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.
I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it’s not really that necessary that games mimic real movement anymore.
I don’t have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.
I did use the 20L. I have a similar issue with the 5L cross-body bag. I dunno, maybe it’s not just my height, but my shoulders, arms, and chest. It’s not a problem I have with the other backpacks I use from Timbuk2, Osprey, or Arc’teryx.