You can still absolutely have deterministic inputs without tying the inputs to the frame rendering. Just have a separate thread for the game logic that runs at regular intervals.
Just look at Minecraft. 20 game ticks per second during which all the game logic runs. But the game absolutely ain’t limited to 20fps.
You can still absolutely have deterministic inputs without tying the inputs to the frame rendering. Just have a separate thread for the game logic that runs at regular intervals.
Just look at Minecraft. 20 game ticks per second during which all the game logic runs. But the game absolutely ain’t limited to 20fps.