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Joined 1 year ago
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Cake day: June 7th, 2023

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  • While dramatic, a single engine failing on a commercial flight is not really all that big of a deal, there is a reason they are built with a large amount of redundancy.

    According to this the failure rate for the whole industry is about 1 every 375000 flight hours.

    This is very back the napkin math, but there are roughly 100k commercial airline pilots in the usa alone, and about 3 pilots per plane. So if they are doing more than 9hours of flight each you’d except one of them to experience an engine failure.

    I’m not saying Boeing doesn’t have some problems, the 737max should put some key decision makers in Jail, but these sorts of articles are just feeding into confirmation bias.




  • I’m disappointed. Thirpy is a bit of a killer for me, I think it undermines any competitiveness of the game and frankly just doesn’t feel good in PvP. It also seems to be leaning into the more MOBA side of things. This seems to be the direction a lot of team shooters go, but personally I like the more arena shooter style big fights, I greatly dislike the concept of lanes.

    That doesn’t necessarily mean the game won’t be good, but it really doesn’t look like something I personally will enjoy.





  • saigot@lemmy.catoMemes@lemmy.mlrice
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    1 month ago

    I think steam deck is a pretty good choice from that perspective.

    1. There is little vendor lock in, you could upgrade from a deck to a competitor and so long as it uses steam you won’t really be missing out on anything

    2. Valve has gone in pretty hard on repairability. so while it may become obsolete (and I don’t think it will for a while, Moores law isn’t what it used to be) it should still be able to run very far down the line.

    3. The steam controller and ecosystem planned around it was a financial failure. While there were a hunch of enthusiasts into the steam controller (myself included) it never gained mainstream appeal. The steam machine that it was meant to synergize with did even worse. Otoh the valve index did pretty well and still is quite a popular pick if you wanna get into vr today despite being 5 yrs old, while vr wasnt as successful as i think some wanted (I blame meta for that!) It did carve out a niche for valve that helos there long term plans. The steam deck has been a run away success and also brings a big boost to a lot of valves long term strategies (decoupling from windows, competing with consoles, giving people a reason to stay on steam), and its already seen a refresh. I would be very surprised to not see a steamdeck 2, although it may be a while (valve has stated as much, because they want to make it easy for devs to target steam deck for recommended specs)