That’s also a lie. There is no way it would be impossible to remove the protection code (or parts of it) or make it not execute. That alone makes him a clown.
Steam getting better isn’t linked to anyone becoming a billionaire. That sentiment sounds like people can’t stop looking for things to blame Valve for.
Is it too difficult to accept that every single company failed in competing with Steam? I’d say they didn’t even try their best (especially Epic). Must’ve assumed that just serving a website with a web app is all they needed to get as rich as Gabe.
Seems it’s fixed now?
Well did it help Epic when they added achievements? Guess not much. Either they never marketed this feature enough or most spending users never cared about achievements on Epic.
If you mean just the percentage of users I might agree. But those people don’t really correlate with the users who provide most of the profit of the platform.
My profile is also not public but it’s visible to friends. Also I can make it public when I want.
There are also achievement statistics.
I see. Still, I can see that for many people achievements with no value are no better than their absence. Platform provides value, and for now only steam provides a lot of it with almost each purchase.
Are you serious? Obviously people don’t care about achievements on a platform that has almost no community-related functionality.
I mean the basic logic of the service was designed somewhere before its release. Data policies, promises to users are nothing if you assume services should adapt to stuff like this, at the expense of breaking those policies and promises.
Here is an old article from telegram about reasons for how it works https://telegra.ph/Why-Isnt-Telegram-End-to-End-Encrypted-by-Default-08-14
No, just personal experience (I use telegram for many years) and absence of server data implications anywhere across the issues in the past (at this time too). You can find questionable or illegal businesses in telegram with a few words, they are all public channels. Hence “no moderation” accuses mentioned in every article.
There are of course darknet-like private communities, but I assume they are not a subject of interest at this time. Authorities would need to dig very deep past all the obvious illegal stuff, and telegram shouldn’t care about resources consumed by such a small chunk of user base. Those groups will stay, as they are, private and safe, I assume, for quite some time.
Assuming things should work that way is ignorant. According to you, service owners should design and redesign their services to not store any data in order to avoid arrests. Also that a service owner should invent stuff they might not had a plan for if they have even a theoretical possibility to help identify individual users, in other words go against policies they designed at some point.
That’s a wild way of twisting the logic. Just because the platform doesn’t fall under your e2ee definition doesn’t mean they had to do something that is only possible on purely cloud services.
The reason for arrest doesn’t even have anything to do with encryption. All content that facilitates mentioned crimes is public. Handling it shouldn’t involve any backdoors or otherwise service-side decryption.
Wording is confusing. Here are some better takes that sound valid and are true:
Telegram’s e2ee is only available for chats of 2 people, and only on official mobile client.
Telegram’s e2ee is a feature you have to enable whenever you need it (called secret chats).
There is still plenty of fish for advertisers, sadly.
the messages are decrypted on the server
What you said means they can be decrypted on the server. But there is no proof of that happening in the past. People got into problems not because someone uncovered their content in telegram, but because that content was effectively public from the beginning.
You switched the topic of the discussion. My original comment stands, as it corrects some part of your first comment.
I didn’t suggest anyone to use telegram.
They have repeatedly worked with governments and worked against the interests of their users.
Even though those allegations are arguable, I know what you mean. And those cases don’t involve compromising the actual encryption from what I understand.
Ah yes, definitely go with a messenger that has known vulnerabilities in its crappy encryption protocol, instead of one with an actual secure E2EE implementation.
Feel free to go any way you want. I’m not asking you to use telegram.
You can still make encrypted backups
Spend time for that, and keep them where? Maybe also need a feature to sync them between mobile and desktop?
Only Telegram is too incompetent to do that.
Not an implementation issue but a trust issue.
Just stop lying. Telegram Secret Chats have been introduced in 2017
https://telegram.org/evolution see October 2013.
both Signal and WhatsApp have had E2EE (including for group chats!) for much longer.
Whatsapp had them inctorudec in 2016.
Are you mad that Signal is focusing on privacy and security by improving their encryption protocol, instead of wasting time on some UI garbage?
I’m perfectly fine with that. More apps using electron means less chance for my pc to run garbage applications on a regular basis.
keep in mind that Telegram can read all of your messages, as well as hand them over to governments.
Keep in mind that any person in your secret chats can read your message, copy or screenshot it and hand it to anyone else. Those people know much better if you’re doing anything sketchy (or something actually good but against their beliefs), than an app developer.
I think you are falling for the “genius inventor” fallacy clueless normies love a lot.
People advertising signal everywhere look like those kind of normies to me too. Doesn’t mean much.
The reason it’s not known to be broken is that it’s not a high value target - most people don’t use “secret chats” in TG.
Fair assumption. But it means you accept most people are stupid enough to not want such a feature or smart enough to not need it. Telegram user base is reported to be 900 million though.
Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.
But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.