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Joined 1 year ago
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Cake day: July 5th, 2023

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  • for me the only way i can describe aphantasia is in terms of how a computer works.

    I have a visual encoder that can store images in my visual memory but lack a visual decoder to be able to display any image. like if you could only open a jpeg in notepad. that doesn’t mean the information is lost or can’t be interpreted, just that my cognitive brain deals directly with the binary format. i understand the attributes like depth or color but if asked to recall something i can only verbalize the attributes. this means i can verbalize visual concepts and memories, but can’t generate or visualize them inside my head.

    the chess example i wouldn’t even consider thinking visually to see the moves ahead but create a list of possible actions. I’ve always struggled with chess as i don’t have the ability to store the depth of actions available.



  • given how many targets are supported by llvm there’s really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.


  • you seem to be blaming the workers for turning out flops but in general it’s the managements lack of planning and micromanagement that’s the general cause.

    no one who’s a developer, artist, designer wants to add micro transactions, that comes from top down because it’s a revenue generator. they want to polish the games so they can be proud of the work, but are not given time.

    executives are not the ones generally being let go and the ones that are will be cashing out from the acquisition. expect those IPs to get worse and have more enshittification because that’s what makes money and that’s all corpos care about.

    you don’t get a larian studios from laying off talent, you get it from good management and giving your talent time to deliver.