They were always 343 from their founding in 2007. It didn’t form out of Bungie if that’s what you’re thinking.
They were always 343 from their founding in 2007. It didn’t form out of Bungie if that’s what you’re thinking.
A good man, this Ape.
I should play Skyrim again.
Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.
The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.
True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
I have a sneaking suspicion modders will find ways to expand that repertoire.
Or he’s just lying and he does worry. It’s never a good business model to show fear and uncertainty about the future.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don’t know if they will mesh with the game they’re trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI “cross” a la Dark Souls. I really want to love this coming from the Ori devs, and it’s got some serious potential, but those seem like things that are gonna be tough to change at this stage.
Absolutely. I haven’t been following this game and I’d be thrilled if it was solid at launch, but we gotta keep CS:2 in mind.