was BF4 last PB game?
I think that was Battlefield Hardline, but I could be wrong.
was BF4 last PB game?
I think that was Battlefield Hardline, but I could be wrong.
Would this replace the existing PunkBuster?
Did this studio ever actually produce anything? Or did Netflix just have these highly-compensated C-suite guys on payroll for 2 years doing nothing?
I’m not so sure about all perpetual licenses being scams. I’ve personally used Jetbrain’s perpetual fallback license for the 2018 version of their IDEs for 4+ years until I decided to renew. I never once felt scammed there, so I would say there IS a right way to do perpetual licenses.
“We have investigated ourselves and have found that we’ve done nothing wrong.” has been a line that’s come up quite a bit in the last few years specifically when a company or organization starts investigating itself. Let’s see how that plays out for Ubisoft.
I didn’t recognize most of these, but I’ve played a ton of Kingsway. It’s a very fun RPG where the Game itself is an Operating system and all the actions you’d normally take in casual desktop usage translate to game mechanics. I’ve had a lot of fun with it and it’s a real shame to see it on this list.
Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.