It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.
It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.
I’m now picturing lawyers aggressively humming at their hands.
You can also get a jar of bees! Thanks for the kind words. :)
Thanks for the kind words. Means a lot for an unknown solo dev like myself. 🙏
It doesn’t, but it does have a pig-based sliding puzzle. 🐖 i posted the demo on the comment you replied to if you’re curious.
Thanks for the interest! I only have a short demo and trailer up so far but would love to hear what you think. 😄
Well, I’m making one so i guess i can’t say they suck. I do feel like a lot of them aren’t great games, though. As in, they create a good vibe but they often lack solid gameplay. I think the writing in some I’ve played leans far too much into awkward and insecure characterizations too, and that gets tiring for me quickly. I’m trying to avoid those pitfalls in mine.
The terms are just my own, so i wouldn’t expect them to make sense yet without explanation.
As i said many things blur the lines, just like you point out. The goal of these terms isn’t to put up barriers, but to make it easier to talk about the differences between things. My goal is to point out the core of interactive experiences can be fundamentally different from a game, and using that term as an umbrella for everything can create false expectations. Does that make sense?
Prince of Persia falls solidly into the game definition for me for the record. It has challenges, rules, and while the loss mechanic can be rewound, it’s still a loss mechanic. You don’t have to load a game for something to be a loss, in other words. A loss simply means the player has been given feedback that what they did is incorrect and they can’t succeed at the game or challenge by doing what caused the loss.
I think one thing that would help the discussion is acknowledging that there are now multiple kinds of interactive media, and not all of them are games.
The terms i personally use are:
Game: an interactive experience with rules, challenges, and the possibility of winning and losing.
Toy: an interactive experience where you are given tools and a space to play in, but which lacks a structured goal. Paper doll falls into this category.
Interactive Story: an interactive experience where you go through a linear or branching narrative, but which avoids mechanical or mental challenges and can’t be lost. Many visual novels would fall into this category.
I think a lot of tension between people who enjoy these different categories would be lessened if we talked about them as equally valid, but different, forms of interactive entertainment.
The boundaries can be blurred of course. There are many examples of mixed experiences that combined all of the above, but i think it’s still a helpful way to look at for me at least. Some people really enjoy toys but don’t like games, and that’s not just OK, it’s a good thing. It broadens the media pool and lets more people in.
Pixel Tap, another popular tap game, outright prevents you from progressing past level three unless you invite at least one friend - and by the time the airdrop rolled around, level three wasn’t enough to be eligible for any tokens. But for every friend you did invite, you got 5% of the in-game currency they earned, and 1% of anything players they invited made, essentially creating something indicative of a virtual pyramid scheme, or MLM (multi-level marketing), that eventually paid out crypto tokens to those at the top. The Pixel Tap crypto reached a high of $0.0977 shortly after it launched, but at time of writing is now worth $0.006405, less than a tenth of that peak.
Virtual pyramid schemes for monopoly money, lovely.
Well, usually i take my underwear off first…
I stand corrected! I’m glad to be wrong about this one. Hard not to be cynical these days and it’s easy to assume ulterior motlves.
Can you explain it to me? I’m just repeating what I’ve been told and I’m not a financial person.
Edit: nvm, I just read the other responders links.
Edit: I’ve been corrected in the comments. Happy to be wrong about this so thanks to the correctors.
Charitable donations can be written off on the businesses taxes, so by having customers pay for the donations it means the company gets to double dip. They write it off and the customer reimburses them for it.
Moral of the story: don’t donate to corporations. Give it directly to a charity.
Moving the goal posts 😥
Yeah American Cheese the product is some crazy shit. You should try some artisan cheese from Wisconsin, though. World class stuff over there. I had a 15 year cave aged cheddar from there once and I’m still thinking about it to this day.
No arguments from me. When can we start?
American here. Can we come too?
No offense to nebula (I’m rooting for them) but unless you exclusively watch news and educational content it basically has nothing to offer. I tried it for a year and I ended up barely using it because I don’t watch that type of content.
Damn you aren’t kidding! It’s written weirdly past tense, too, for an article talking about a brand new game. “It became a cultural phenomenon”.
Thank you! I’d love to hear what you think. 😄