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Joined 10 months ago
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Cake day: December 24th, 2023

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  • I’m from the US as well, and I can verify that very few average people use those types of messengers primarily. It is almost exclusively iMessage and SMS/MMS/RCS texts as the main form of messaging. I will admit that quite a few people will use the messaging features that are built into social media apps (like messaging in Snapchat, Facebook Messenger, etc). At least to me, it seems like those are moreso used for sending memes or messaging people you don’t interact with regularly and are still secondary to the other forms of messaging.


  • I watched a video a while back about this, but the details are fuzzy. I think it was the one I linked below if you want to look more into it. In essence, there aren’t a ton of cases where kids are actually being forced to work. However, there are strong incentives for kids to work on Roblox projects that the developers themselves push. The devs want a constant stream of content and money coming in, but they don’t want to pay adult workers at adult wages, so they offer Robux to players who make games. It is difficult for people to convert Robux to actual cash, and the money they receive is often significantly less than they would if they put the effort into any other form of work, so many of these kids are essentially making content for the developers for free or significantly less than they should earn. If there was no payout for content creators and the kids were doing that development just because they had passion for the game, it might be a different situation, but there are quite a few kids that believe they can make serious money doing this and don’t understand that the developers are exploiting them and paying very little. Adults can probably do more research and better understand the situation they are getting into, but kids often don’t have the same critical thinking skills as adults and will accept the lie being pushed by the developers and community that they can get rich by contributing to the game they love.

    Video: https://youtu.be/_gXlauRB1EQ

    Follow-up: https://youtu.be/vTMF6xEiAaY



  • I had an issue where a client reported a crash on login. The exception and stack trace reported were very generic and lent no clues to the cause. I tried debugging but could not reproduce. I eventually figured out that the crash only happened for release (non-debug) builds that were obfuscated. I couldn’t find the troublesome code, so I figured out which release introduced the issue, then which commit, then went change by change until I was able to find the cause. It turned out to be a log message in a location that was completely unrelated to login. That exact log message was fine a few lines up. Other code worked fine in that location. For some unknown reason, having that log message in that specific location caused a crash in a completely different area of code.



  • Maybe I’m not doing the best at explaining myself, but my intent was for my comment to say much the same as yours (which I totally agree with). I was just trying to say that I didn’t hear many people who thought Ukraine could actually win a war against Russia through fighting. There was definitely hope that Russia would have a regime change due to the pressure and that would put an end to the war, but that outcome seems more like Russia just ending fighting rather than Ukraine winning. I suppose my comment was moreso just arguing semantics on the word “win” in terms of this conflict, which is ultimately a bit pointless.


  • Maybe I’m wrong here, but I think most people never thought Ukraine would win the war outright. Personally, I’ve never heard anyone say that they thought Ukraine would push Russia out entirely and the war would end. Even if Ukraine did secure all of its land, Russia would almost certainly continue fighting along the border to prevent it from joining any alliance like NATO. It seemed the best anyone hoped for is that there would be enough pressure applied to Russia that something changed within where they gave up on the war.