Witcher 3 and Skyrim are pretty good. RDR2 is great, particularly because you can see it coming.
Witcher 3 and Skyrim are pretty good. RDR2 is great, particularly because you can see it coming.
Agree. Definitely a wait and see game.
It was already bad at the beginning. Never improved. Also, there seems to be no plan for a community driven mission system, so you can only play weird auto-gen ones.
So we have action in this ARPG. I wonder if they are confident enough to show RPG bits before launch. Judging purely by the trailer, the game feels nothing like DA.
Thanks for the explanation. Had the same feeling but couldn’t describe it. They definitely took the high fantasy route and even ‘cartoonize’ it further, which is kind of what DA is not about.
You mean you don’t have family, friends, colleagues, school mates or anyone you know personally who would benefit from this giveaway, so that you have to resort to a stranger? A nephew or niece is the perfect recipient for such a gift.
Instead of hiring brave and smart people to be the police, it seems people who are not brave, and dumb, are hired so they have access to guns to protect themselves again whatever scares them, including innocent humans. Sad.
Same. It’s enough to team up with people at work so there’s no desire to do the same at home. I also don’t find grinding as much fun anymore. It used to be a fun way to spend time as a kid because we had too much time. Now, I don’t even pick a game which doesn’t have basic QoL features implemented.
My understanding is that Digital Foundry type of performance review is fine, but comments on how the control feels laggy or the game is a lower-tier copycat of Overwatch are not okay.
Yeah, that’s what I meant. I didn’t define the new generation, but in my mind people since the 80s are the new generation to me (I’m old). And you’re right, camping a store to buy something you never saw is of course the issue. And in my country, people buy a house before it’s even built, and that’s also an issue that is common in this ‘new generation’. So, this new generation tends to accept that buying something without seeing it is alright, and the gaming industry reflects that.
To be precise, the new generation is to blame, who constantly preorders a game, and spends a lot on mobile games. Companies realize that bad products sell, so why would they improve?
Perhaps the reason is more simple. When did we have a non-indie platformer title well received by the mass? I don’t think people want a combo of “platformer” and “AAA” (hence the price).