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Cake day: June 16th, 2023

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  • True, I am sure if Aqua didn’t kiss her that time they found his body Akane would have probably pieced together the Aqua/Gorou link.

    Overall lots of pain incoming,especially as you said, for Kana who has made Aqua her “star” and I sure Ruby will also not handle it well either.

    Who know maybe B-Komachi performs at the Dome as a send off with Kana doing one last performance in Aqua’s memory.



  • Edit:

    The scenes preceding this moment was pretty visceral with the adrenaline wearing down and the panic setting in as everything comes into focus before finally just accepting that what is done is done and going out again at least this time with happy thoughts

    spoiler

    Really felt like it needs an epilogue as my first reaction was thinking it ended too quickly

    I don’t mind the outcome, although I do feel like it needs another chapter or two to really close up how everyone else must be feeling besides the reaction to the news.

    I guess I would like something like a funeral or something to close up the story up neatly, although not doing that does make Akane’s scene stand out:


  • Feel uneasy if this was Aqua’s final moments like “see the tunnel” experience.

    Its set up in a way where Aqua/Gorou can die and his spirit fades away or he is being brought back to life and he is comes back as Aquamarine Hoshino as Sarina’s key chain is left behind which I feel is like saying Gorou’s part of him has finally found a reason to move on and allow him to be Aqua and act his age.


  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm


  • I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

    I remember and know it from failing, leaning and trying different things seeing what works.

    The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

    As I said before, it is not the best and they could have done a better job, yes.

    It can leave one feeling annoyed that their gun character struggles - sure

    Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

    But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.


  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.


  • Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.

    It feels like playing a DnD campaign with the developers acting as the DM.

    It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.

    It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.

    Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”

    Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality

    For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well


  • I really like how they made use of the eyes and contrast

    Kamiki, losses his “darkness” to only be engulfed by it as he could not let go of his fleeting moment of brief happiness Ai brought, which ultimately became the “weight” that dragged him with the karma of his actions coming full circle.

    Also how his life revolved around keeping things in place to chase a memory. It was a selfish gesture to make himself happy

    Meanwhile, Aqua has two “white”, albeit fading, lights showing how he has finally found full clarity in his actions and can actually find true peace in what he achieved, his “weight” has been lifted as he can finally feel like that pit that has made his life horrible is finally gone as he frames his life away from darkness in revenge, to finding light in living for someone else.

    They are both selfish, but the difference is one took life to chase happiness and the other gave their life for someone else’s happiness.

    (Still feel Aqua has a good chance at living as he was floating to the surface, but who knows how it ends)


  • Kamiki: Smugly All according to the plan

    Aqua: I am Karma, I am become Death

    Kamiki : What?

    Aqua does the thing of confronting Kamiki with his two favourite murder methods

    I am enjoying the manga with its symbolism and all, although I am more for the exploration of the human condition than the supernatural elements

    Liked the introspection of peace and compassion from Aqua before commiting to the bit - nice moment of reflection on how heavy and commited he has been to enact his revenge but done with a lighter tone showing him being honest with himself and finding clarity in thought.


  • JayEchoRay@lemmy.worldtoManga@ani.social[DISC] Oshi no Ko - Ch. 159
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    2 months ago

    Happy with the confirmation with the questions I was pondering in regards to Kamiki with the earlier panel in, i think 154,where his “black eyes” were ablaze showing he was putting in a “star” level performance selling and even convincing people (and judging by what I have seen been said about him before this point) of his lies.

    Edit: looking at manga pages around 154 again, kamiki lost his “light” during the affair with the married woman and has been down the path of darkness ever since.






  • Had to look it up to check its dates as a kid they only sold rip-off NES machines here, but the oldest game, i enjoyed playing, I found by date was Dig Dug, 2D game where you dig tunnels to get to all the enemies and defeat them by what I can only describe as throwing a bicycle pump nozzle into their mouths and pumping it until the enemy pops like a balloon.

    There is the usual like Super Mario Brothers, Contra and I recall playing something where I think Diddy Kong throws barrels and “mario” has to avoid it to save the tied up princess behind diddy can’t recall the name

    There is also Bomberman, Lode Runner, Double Dragon( specifically 2), Arkanoid, Ice climber (co-op) and a game I really enjoyed called Operation Wolf

    Oldest original game is most probably Pac Man, but prefered the “3D”-like one which allowed pac man to jump in the maze which is newer.

    Edit:

    My bad, oldest game played in 2024, hmmm, Heroes of Might and Magic 1


  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
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    4 months ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.