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Joined 1 year ago
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Cake day: June 8th, 2023

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  • For sure. Easily half (likely more) of my unplayed games are Bundle games from a bundle I got primarily for something else. There’s a few gems I’m sure.

    There are a few games I bought on sale to play later as well (I’ll get to you!) but the other glaring flaw I see is a selection bias. The people who use this service or similar services are going to be the heavier Steam users with collections in the hundreds.

    So heavier users, with lots of bundle games and sales. I’d divide that total by 10 at least






  • Apples to apples, I wonder how much that holds true…

    When a console launches, buying off the shelf equivalent parts is probably a fair bit more expensive. After a couple of years though, the latest and greatest whatever is at least two years old.

    I’m sure console manufacturers flatten out these prices by making long term contracts, but still a 4 year old machine is still 4 years old. AMD has released new chipsets since that are in turn themselves coming up on 2 years old.

    Granted, console games are optimized for a specific platform, but that will likely be very game specific.


  • Still, Indie games continue to be developed. This will be gaming’s salvation when the big studios are fully committed to squeezing every loot box/DLC/microtransaction out of “Live service” forever games.

    I don’t think Clash of Candy Shadow Tanks is going anywhere, but there will always be the next Stardew Valley passion project.

    On that note, I think Indy’s have embraced a retro aesthetic because you don’t need a whole art team rendering your graphics. Combine this with AAA games being rather formulaic (can’t risk a big studio budget trying unproven ideas) and I think you have an audience willing to accept older graphics in retro games.