It’s hard to believe, but Skyrim just turned 13. Yeah, 13 years of dragons, shouts, and those unforgettable moments where you stop to admire a sunset in
Most Bethesda RPGs are going for bredth instead of depth. They give you a giant world to explore and usually throw you into that world with complete freedom relatively quickly.
I generally agree that Skyrim (and Oblivion to be honest) aren’t particularly strong games when you look at pretty much any individual system, and the games don’t interest me much, but I totally get the appeal.
Most Bethesda RPGs are going for bredth instead of depth. They give you a giant world to explore and usually throw you into that world with complete freedom relatively quickly.
I generally agree that Skyrim (and Oblivion to be honest) aren’t particularly strong games when you look at pretty much any individual system, and the games don’t interest me much, but I totally get the appeal.