There's no shortage of amazing games that were not met with the financial success they deserved. But which one has the greatest split between artistic excell...
I got overloaded by the puzzles in the first game, so I didn’t even consider the second. Yes, it iterated on interesting ideas around the blocks, but just after resolving one, I’d feel exhausted from the enormous sequence of movements and actions I’d need to do to get through the exit - and just be thrown into another mess of them. I really preferred something like Portal, where it’s just small executions of simple ideas that may require one act of ingenuity to use them right.
I also can’t really bring myself to care much about story in any game that’s so far post-apocalypse.
I got overloaded by the puzzles in the first game, so I didn’t even consider the second. Yes, it iterated on interesting ideas around the blocks, but just after resolving one, I’d feel exhausted from the enormous sequence of movements and actions I’d need to do to get through the exit - and just be thrown into another mess of them. I really preferred something like Portal, where it’s just small executions of simple ideas that may require one act of ingenuity to use them right.
I also can’t really bring myself to care much about story in any game that’s so far post-apocalypse.