Making a game on the N64 today shows you can work within the limitations of much less powerful hardware. From a hiring perspective, it means you can say “I ported Portal to the N64” which says a lot more about your skill set than “ I made a 3D FPS with these neat twists”. It stands out.
I don’t know the name of the devs, but I would certainty pay more attention to their next project if I knew that it was made by the same people, which you can include in the description of your next game.
Making a game on the N64 today shows you can work within the limitations of much less powerful hardware. From a hiring perspective, it means you can say “I ported Portal to the N64” which says a lot more about your skill set than “ I made a 3D FPS with these neat twists”. It stands out.
I don’t know the name of the devs, but I would certainty pay more attention to their next project if I knew that it was made by the same people, which you can include in the description of your next game.
Yes, because US game devs are so well known for their small install sizes. Are you serious?