The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 day agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square99fedilinkarrow-up1808arrow-down110
arrow-up1798arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 day agomessage-square99fedilink
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up11·23 hours agoThe character sprites were 16x24 in combat, so a whole 384 pixels to work with!
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up10·22 hours agoA 386 could handle that easily and still have two pixels left.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up9·20 hours agoGonna make good use of those 33Mhz! Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up5·17 hours agoAnd not even hundreds of MHz till the 90s.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up2·2 hours agoI still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.
I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.