Xatolos@reddthat.com to Games@lemmy.worldEnglish · 29 days agoMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comexternal-linkmessage-square220fedilinkarrow-up1453arrow-down142
arrow-up1411arrow-down1external-linkMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comXatolos@reddthat.com to Games@lemmy.worldEnglish · 29 days agomessage-square220fedilink
minus-squareDonjuanme@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down7·29 days agoGeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??
minus-squareacosmichippo@lemmy.worldlinkfedilinkEnglisharrow-up11·edit-229 days agobecause it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.
minus-squareintensely_human@lemm.eelinkfedilinkEnglisharrow-up1·28 days agoIn fact, that’s core to the concept of an “image” at the most abstract level
minus-squarehelenslunch@feddit.nllinkfedilinkEnglisharrow-up2·28 days agoBecause game streaming introduces latency and instability, which can be a huge problem in something like a flight sim. Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.
GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??
because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.
In fact, that’s core to the concept of an “image” at the most abstract level
Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.
Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.