• wirelesswire@lemmy.zip
      link
      fedilink
      English
      arrow-up
      16
      ·
      17 days ago

      I’d like to think I’m an engineer, but if we’re being honest, I’m much closer to chef.

    • Blisterexe@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      17 days ago

      I’m flattered!

      The tower was not very complicated to build, the harder part was fitting all the machines in the limited room on each floor, and keeping track of materials between layers, as you can see:

      That isn’t a drone port, i don’t have drones (or fuel for the jetpack 😬) unlocked. It’s actually the hub.

    • MystikIncarnate@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      16 days ago

      Also a dirty engineer, and proud.

      In my MP games, I get things done. You want things to look pretty, do it yourself.

    • Blisterexe@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      17 days ago

      It’s absurdly addictive, it’s hard to explain to your family why you’re having fun making spreadsheets for the game

          • AwkwardLookMonkeyPuppet@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            16 days ago

            It occurred to me that I was basically day trading in eve, and spending a ton of time learning systems, and researching deals, and that if I’m going to do that, I should do it IRL, for real money.

    • Blisterexe@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      16 days ago

      Done and Done, thank you!

      My tower is 4x3 then 4x4, it was definitely a challenge fitting stuff in there.

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        5
        ·
        16 days ago

        Then you build up stators to help comp for that, then you build some skywalks between the two… one of my favorite things is building cyberpunk style cities as the factory grows

  • Mercuri@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    17 days ago

    Wow, it’s like we’re not even playing the same game. All my stuff is out in the open with tall stacks of conveyor belts everywhere.

    • stringere@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      16 days ago

      Still on my first playthrough amd my “factory” is a collection of what I had to build at any moment connected where it has to be for the next step. Other than a few rebuilt spots here and there. Last night was the quest for more coal and a lesson in power grid management. Next up to tackle is better water pressure optimization.

  • Tanis Nikana@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    17 days ago

    And here I am just making my motors by hand like a chump. You know, maybe it’s time I get off my ass and build something cool like this. Iron and coal processing and smelting on the first level, ingot splitting to wire on the second, pipe making on the third, have a vertical line that’ll start pumping out rotors from processing, then a bank of assemblers at the top floor to churn out motors and to line them back down.

  • MudMan@fedia.io
    link
    fedilink
    arrow-up
    10
    ·
    17 days ago

    I weep for the hours you’ve invested in this without even getting paid.

    I weep more for the hours I’m going to invest trying to replicate this out of sheer jealousy.

      • Blisterexe@lemmy.zipOP
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        17 days ago

        each floor is unique in the interest of compactness, so it wouldnt help THAT much. (i didnt use blueprints)