The cost of games relative to their respective prices seems to have hit a tipping point. The gaming industry has experienced several months year of studio la...
this stuff really pisses me off,
i remember recently watching a video about tekken8.
the devs aparently made an announcement that boils down to “we need to monetize the shit out of this game now to make our monney back”
and the streamer just went “yeah thats reasonable”
they have the sales figures for tekken 7,
and tekken 7 was an online game, so they know their active userbase.
(and they also now charge 70 bucks)
so they have at least a vague idea of how much monney they’ll make.
how can you screw up your budget that bad unless you senslessly dump money at your release.
yeah cutting edge graphics are neat,
but thats incredibly expensive.
and imo not that nececary for a great experience.
maybe a game that needs to nickle and dime its playerbase shouldnt be made in the first place?
this stuff really pisses me off,
i remember recently watching a video about tekken8.
the devs aparently made an announcement that boils down to “we need to monetize the shit out of this game now to make our monney back”
and the streamer just went “yeah thats reasonable”
they have the sales figures for tekken 7, and tekken 7 was an online game, so they know their active userbase.
(and they also now charge 70 bucks)
so they have at least a vague idea of how much monney they’ll make.
how can you screw up your budget that bad unless you senslessly dump money at your release.
yeah cutting edge graphics are neat,
but thats incredibly expensive.
and imo not that nececary for a great experience.
maybe a game that needs to nickle and dime its playerbase shouldnt be made in the first place?