Many bosses are really hard and have racked up a dozen kills per player.
What boss has the community labeled as a pushover that you’ve died an embarrassing number of times to?
Crystal Sage from DS3 has killed me at least 8 times every playthrough, but every forum I’ve visited has made them seem easy.
Maybe not a pushover, but I died an embarrassingly large number of times.
In Elden Ring, some of the evergaols and bosses wandering the worldmap were harder than actual bosses. Ringleader’s Evergaol took me like 10 tries.
The dancer in DS3 made my wife and kids check up on me.
The second phase of the final boss in Elden Ring.
Not because of the actual fight.
But I struggled the whole game with the extremely narrow FOV and motion sickness from that, and during the final boss, the FOV was actually too small to fit the entire boss during its animations or look at it when it rises (I think they later extended the camera max motion upwards in a patch?), and that excaberated the issue massively. And beating that boss while feeling semi-sick constantly was just not a nice experience. :(
In the whole EldenKingsSekiroSoulsBorne catalog? Or are we including similar games and expanding to EldenKingsSekiNiohLiesOfSoulsBorne catalog of games?
Seriously, I don’t understand why we don’t just refer to this genre similarly to games spawned by Rogue
Roguelike or roguelite?
(Sorry, had to 😂 )
Is that not what soulslike refers to?
It often feels like that label has been overused to the point where any game with dodging + slow combat movement is automatically a “soulslike”, no matter whether it’s like an actual Dark Souls inspired game, a visual novel or a racing game…
Time to introduce SoulsLite for those then.
I intended that as a joke, but I’m wondering whether that might be a viable idea now