This is the best summary I could come up with:
Developed by Arkane Austin of Prey fame, Redfall looked like it had some promise in its initial marketing cycle, but the full game sadly fell far below expectations.
A general lack of polish flanked by uninspired gameplay saw Redfall struggle to stand out in a busy crowd, and thus, unable to find an audience.
Roughly a year after Redfall’s disappointing launch, Microsoft shuttered Arkane Austin, alongside Tango Gameworks and other Bethesda Studios, as part of restructuring efforts.
Incidentally, Redfall’s promised DLC plans were shelved, leaving users who had purchased season passes and associated content early with the game’s “Bite Back” Edition out in the lurch.
One user also informed me that they were able to work with Bethesda Customer Support to receive a refund for the physical version of the Redfall Bite Back Edition as well after submitting a ticket.
If you picked up the Redfall Bite Back Edition, keep an eye on your inbox for a refund, or drop a line to Bethesda Customer Support if you’re a physical version owner.
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