How does this KEEP GETTING WORSE??

  • I Cast Fist@programming.dev
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    7 months ago

    It’s a question of cost-benefit spending developer time on a feature not many people would use

    Which is super ironic when you look at games that had an obviously tacked-on, rushed multiplayer component in the first place, such as Spec Ops: The Line, Bioshock 2 and Mass Effect 3