There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??
Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.
Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?
Digital Foundry has a great video on the subject
Just a lot of visual tricks and sacrifices that people won’t notice due to the great artstyle. The textures are really low quality, the game is often foggy to hide how low quality objects in the distance are, etc.
It’s really a shame to me that more people don’t experience it fogless at 1440p+/60+FPS. It’s BEAUTIFUL.
The best way to play any switch game is via emulation. It’s pretty funny IMO.