• Immersive_Matthew@sh.itjust.works
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    5 months ago

    Makes sense as while definitely a step in the right direction, the many limitation and restrictions naturally make it more of an experimental thing. Needs a few generations of hardware improvements and a lot more content to become more justifiable. I know I will eventually port my Theme Park to it, but today, The effort makes no sense given how small the market is.

    • Nusm@yall.theatl.social
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      5 months ago

      For me it’s the price. I consider myself an average consumer, more so of tech products, but there’s no way I could justify buying one.

      • Immersive_Matthew@sh.itjust.works
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        5 months ago

        I could personally justify it if it meant I truly could avoid buying a PC with a GPU and a 4K screen etc. Just bought that all recently and it was around the price of a Vision Pro, but it can do a lot more including looking at it all day. I am patiently waiting for an Immersive Computing setup that will truly allow me to be productive all day anywhere. We have a ways to go.

        • captainlezbian@lemmy.world
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          5 months ago

          Yeah I can settle for phone strength if it can remote into my desktop. Though then I’d wait for a kde connect available one because I’m not buying a Mac or going back to windows. But yeah I’d spend like a grand on something like that especially if I could also use a mouse and keyboard with it

  • NuraShiny [any]@hexbear.net
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    5 months ago

    Apple grasping desperately for that perpetual growth…and this is what they come up with. Naturally this won’t see mass adoption, it’s a shitty product.

    As a device for working, it can’t do anything a phone can’t do and the only people interested in VR are tech enthusiasts. Those people already have existing devices that are cheaper and have more options. Those options have been out for years, so Apple is hella late to the party with this one and the classic demo of Apple, people who just want their device to work and not worry about the nitty gritty, don’t care about VR.