Lol. After all these years they’re thinking of rolling back the 5v5 changes. To quote someone from Reddit:
PVE was dropped, heroes are free again, and now 6v6 is back. Blizzard spent the last couple of years turning overwatch 2 back into Overwatch 1.
Edit: See also the developer’s blog post about this, which goes into great detail explaining their decisions over the year and how we got here. Really worth a read if you are (or were) an OW player.
Next they’ll drop the “2” in the name and went full circle.
Adding the 2 was the worst choice they ever made IMO
It was to disguise their excuse to add macrotransactions. “It’s a new game! Not a shit patch!”
Well, they also sell weapon skins that cost as much as the entire game used to cost. So I’m sure they are just trying to do damage control while also not changing their monetization.
I don’t personally mind microtransactions as long as they are cosmetic only. What I do mind is how matchmaking got terribly bad.
I don’t mind it if the game was always free to play. They gotta make their money somehow if that’s the case. The problem I have with Overwatch and the microtransactions is that they went free to play after they already made a fuck ton of money off of loot boxes and the fact that you used to actually have to buy the game. It’s just a cash cow and gameplay (including matchmaking, like you said) has suffered considerably. Not only that but they charge as much money as entire games for skins. Games like Overwatch when it first came out.
I don’t mind microtransactions in free to play games, I really don’t. It’s just the method they are using is just blatantly greedy and targeted for whales that will pay anything for fear of missing out.
Overwatch was so fun, the devs just kept adding and changing shit that we didn’t need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
What macrotransactions? The game is free and the only this that’s monetized is cosmetics.
$20-$60 skins are macrotransactions.
They’re not essential to playing the game. Just don’t buy them.
Non-essential and predatory are not mutually exclusive, especially given Blizzard’s history of player manipulation. They have perfected the science of making you want someone that you don’t need.
They have perfected the science of making you want someone that you don’t need.
I should call her
Lmao I’m leaving it.
Did you play the OG, you could get basically everything for free. All it cost was time. OW2 is just an enshittified update
I did. You also had to pay $40 to play the game though.
And now it’s $40 for a skin. What’s your argument? Lots of people already bought the game and were forced into the current system.
There was actual game content locked behind a paywall.
There is not anymore. All characters are unlocked for free.
You have to buy the battlepass to use the newest characters. And the cosmetics used to be free.
They monetized competitive gameplay elements and cosmetics that were supposed to come with the $60 I spent. Both of these are microtransactions.
They actually changed that a while back, new heroes aren’t in the battlepass any more, everyone gets them for free. I don’t know how that works with the “new player experience” where you needed to win games to unlock the base heroes on a new account though.
I believe new players also have all the characters unlocked immediately.
I’m glad they’re looking into 6v6, but I honestly like 5v5 better. Queue times are short, games play quick, and it’s easier to keep track of what’s going on. It does put a lot of pressure on the solo tank, but not so much that I don’t enjoy playing tank.
I’m more interested to see where they go with some of the other queue changes they mentioned. If they can add some more flexibility than “1-2-2 only” in a way that doesn’t totally break team comp, that could be a lot of fun!
I completely gave up on the game after they killed the PvE / skill plans for 2 (around Lifeweaver launch), but I played quite a lot of 2 from launch and agree. I really like 5v5 and team structure wise to me the game felt in a great place with the change.
My guess is that they’re still bleeding players and looking for any shot in the arm to bring the oldheads back
Double tank was such a pain in the ass. The new tanks were built to solo tank. It will require an almost 100% tear down and rebuild to get back to 6v6.
Yea I actually really like 5v5. It changed the pace of the game to something that I actually like compared to Overwatch 1. That said, the game still failed to keep my interest weeks after release so maybe I’m really just not part of their target audience.
I stopped playing shortly after OW2 came out. They killed my favorite role (tank) by throwing one of the tanks away, making the tank role miserable to play since the team fights were always on my shoulders. Then, on top of that, they unbalanced everything even more, and had to update maps for 5v5, forever removing some of them from the game.
That was all after the slap in the face that was taking away a game I paid money for to replace it with a broken, microtransaction-ridden experience.
I might be willing to look past the microtransaction BS and play again if they bring 6v6 with some of the original, unmodified OW1 maps.
So why did they drop the team numbers from 6 to 5? Does it really make that much of a difference? Couldn’t they just have both modes available (like Halo has 16v16, 32v32 and such)?
It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.
They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a ‘new game’.
The devs are too proud to add a 6v6 mode along side, it’s took so much pressure for them to finally ‘experiment’ with 6v6, they just won’t admit their modes, changes etc are failures.
All it took was a MS buyout…
Blizz really went downhill after they sold out.
Did OW1 not have PvE when it launched? I remember that being my favorite part of the first game.
Iirc it had occasional pve events but the point of ow2 according to them was to have a permanent pve mode which iirc never happened but I haven’t played in a while so take my words with salt.
That sounds right. If PvE wasn’t permanent, it was a pretty common event type.
There were holiday events, like halloween (junkenstein) and an anniversary event covering the robot invasion thing from lore. But I don’t recall there being any permanent events, especially at launch.
I only got into the game after 2 was launched so I only really played the 5x5 mode, but I always thought the 6x6 mode could be fun. Unfortunatelly I am not playing anymore. The core concept of the game is fun, but the matches felt just too unbalanced for me to enjoy. And although I think this change would be fun I don’ think it will fix the balance problem on matchmaking.
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