This is incredible.
Athena Crisis is an example of how to build a high-quality video game using only JavaScript, React, and CSS. By open-sourcing Athena Crisis, we are following through on our commitment to open source our core technology and help push the Web forward as a game development platform.
I absolutely love browser-based gaming. But there’s not a lot of resources to learn how to build anything advanced beyond the casual games. After a while, every browser game migrates to a “real” game engine. Which makes sense. But doesn’t help push web games.
After a while, every browser game migrates to a “real” game engine.
Godot and Unreal can export to html5
That’s what I mean. The exported code isn’t readable or something that can be modifiable by web developers.
In the perfect world, you’re not using a game engine to export web games. You’re building directly using web languages.
In a more perfect world C++ is the web language
For your use, check out rpg paper maker - it uses js
The single-player campaign, multiplayer, art, music, and content are not open source.
https://github.com/nkzw-tech/athena-crisis
So cool though.
This is the best summary I could come up with:
Entering Early Access on Steam back in March, Athena Crisis clearly takes inspiration from the classic Advance Wars and now the code has been made open source.
Athena Crisis is an example of how to build a high-quality video game using only JavaScript, React, and CSS.
By open-sourcing Athena Crisis, we are following through on our commitment to open source our core technology and help push the Web forward as a game development platform.
Command 40+ infantry, ground, naval and air units in turn-based battles.
Immerse yourself in a single player campaign with funny & memorable characters.
Available in English, German, French, Spanish, Portugese, Ukrainian and Japanese.
The original article contains 196 words, the summary contains 91 words. Saved 54%. I’m a bot and I’m open source!
wow. I love the open source approach.